A puzzle platformer inspired by Native American culture. Made for the Godot WildJam 70. You wake up and you and several others are all trapped in one body. When you and the others in your body die you turn into Totems and start at the begining of the puzzle. You all have angered a spirit in some way and now it wants revenge.


Submitted for the Godot Wild Jam 70

This game followed these wild cards:

1. Transfer Take over

2.  Actions Have Consequenses


The Team Art - Leoscave

Music & SFX - DecoVGM

UI Design & Game Des - Teddy Cool

Programmers:

WellHiIGuess23 

Laozey

ButterMan40

Enemy Assets - Clint Bellanger


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Linux.zip 66 MB
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MacOS.zip 90 MB
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Window.zip 69 MB
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webdev.zip 53 MB

Comments

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(1 edit)

My first attempt into the game was fine, but trying to get into the other levels, from the level selection, confused me. I realized I had to wait for the musical cue to finish, before it took me in, so I think it would be good if that was more clear. Perhaps a simple loading screen or something.  I thought I was dealing with a bug. 

Level 11  in particular, I don't think was possible to solve. It required you to put the owl girl's totems in the "totem slot," but there's only 2 of her and her totem is levitated.

I think to help the game, it should be less of a puzzle game and more platformer like some of the first Mario games.

On the second level, I wasn't able to jump high enough to reach the lever. Either I'm missing something very basic, or...maybe the game is?

(1 edit)

Level 2 is correct. You should be able to die next to the terrain by pressing space and use the totem as a building block to reach higher.